Ahmed, S. P., Bittencourt-Hewitt, A., & Sebastian, C. L. (2015). Neurocognitive bases of emotion regulation development in adolescence. Developmental cognitive neuroscience, 15, 11-25.
Al-Thaqib, A., Al-Sultan, F., Al-Zahrani, A., Al-Kahtani, F., Al-Regaiey, K., Iqbal, M., & Bashir, S. (2018). Brain training games enhance cognitive function in healthy subjects. Medical science moدهnitor basic research, 24, 63.
Baddeley, A. (1986). Oxford psychology series, No. 11. Working memory. New York, NY, US.
Baddeley, A. (2003). Working memory and language: on overview. Journal of Communication Disorder, 36, 221-231.
Baddeley, A. (2012). Working memory: theories, models, and controversies. Annual review of psychology, 63, 1-29.
Baddeley, A. D., & Hitch, G. J. (2000). Development of working memory: Should the Pascual-Leone and the Baddeley and Hitch models be merged? Journal of
experimental child psychology, 77(2), 128-137.
Bainbridge, K., & Mayer, R. E. (2018). Shining the light of research on Lumosity. Journal of Cognitive Enhancement, 2(1), 43-62.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018). Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychological bulletin, 144(1), 77-110.
Best, J. R., Miller, P. H., & Jones, L. L. (2009). Executive functions after age 5: Changes and correlates. Developmental review, 29(3), 180-200.
Blacker, K. J., & Curby, K. M. (2013). Enhanced visual short-term memory in action video game players. Attention, Perception, & Psychophysics, 75(6), 1128-1136.
Blanco-Herrera, J. A., Gentile, D. A., & Rokkum, J. N. (2019). Video Games Can Increase Creativity, but with Caveats. Creativity Research Journal, 31(2), 119-131.
Brock, L. L., Rimm-Kaufman, S. E., Nathanson, L., & Grimm, K. J. (2009). The contributions of ‘hot’and ‘cool’executive function to children's academic achievement, learning-related behaviors, and engagement in kindergarten. Early Childhood Research Quarterly, 24(3), 337-349.
Chong, J. (2009). Does Chronic Methamphetamine Use Result in a Consistent Profile of Cognitive Deficits? Pacific University, 3, 7-24.
Conway, A. R., Kane, M. J., & Engle, R. W. (2003). Working memory capacity and its relation to general intelligence. Trends in cognitive sciences, 7(12), 547-552.
Crombie, W., Moffat, D. C., & Shabalina, O. (2016, October). Video games can temporarily increase creativity; especially puzzle games. In European Conference on Games Based Learning. Academic Conferences International Limited (pp. 152-158).
Dawson, P., & Guare, R. (2018). Executive skills in children and adolescents: A practical guide to assessment and intervention. Guilford Publications.
Dawson, P., Guare, R. (2004). Executive skills in children and adolescents: A practical guide to assessment and intervention. New Yourk: the Guilford press.
Dovis, S., Van der Oord, S., Wiers, R. W., & Prins, P. J. (2015). Improving executive functioning in children with ADHD: Training multiple executive functions within the context of a computer game. A randomized double-blind placebo controlled trial. PloS one, 10(4), e0121651.
Finn, M., & McDonald, S. (2011). Computerised cognitive training for older persons with mild cognitive impairment: a pilot study using a randomised controlled trial design. Brain Impairment, 12(3), 187-199.
Finn, M., & McDonald, S. (2011). Computerised cognitive training for older persons with mild cognitive impairment: a pilot study using a randomised controlled trial design. Brain Impairment, 12(3), 187-199.
Garon, N., Bryson, S. E., & Smith, I. M. (2008). Executive function in preschoolers: a review using an integrative framework. Psychological bulletin, 134(1), 31.
Gee, J. P. (2005). Learning by design: Good video games as learning machines. E learning and Digital Media, 2(1), 5-16.
Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534.
Greiff, S., & Funke, J. (2009). Measuring complex problem solving: The MicroDYN approach.
Hahn, B., Wolkenberg, F. A., Ross, T. J., Myers, C. S., Heishman, S. J., Stein, D. J., ... & Stein, E. A. (2008). Divided versus selective attention: evidence for common processing mechanisms. Brain research, 1215, 137-146.
Hardy, J. L., Nelson, R. A., Thomason, M. E., Sternberg, D. A., Katovich, K., Farzin, F., & Scanlon, M. (2015). Enhancing cognitive abilities with comprehensive training: a large, online, randomized, active-controlled trial. PloS one, 10(9), e0134467.
Hart, T., & Jacobs, H. (2010). Rehabilitation and management of behavioral disturbances lobe injury. Journal of Head Reha, 8, 1-12.
Hughes, C., & Ensor, R. (2011). Individual differences in growth in executive function across the transition to school predict externalizing and internalizing behaviors and self-perceived academic success at 6 years of age. Journal of experimental child psychology, 108(3), 663-676.
Irons, J. L., Remington, R. W., & McLean, J. P. (2011). Not so fast: Rethinking the effects of action video games on attentional capacity. Australian Journal of Psychology, 63(4), 224-231.
Kasey L. Powers, Patricia J. Brooks, Naomi J. Aldrich, Melissa A (2013). Palladino, Louis Alfieri Effects of video-game play on information processing: A meta-analytic investigation. Psychon Bull Rev 20:1055–1079.
Kelly, M. F., Kelly, B. M., Petermeier, N. B., Kroeckel, J. G., & Link, J. E. (2014). U.S. Patent No. 8,821,258. Washington, DC: U.S. Patent and Trademark Office.
Kesler, S., Hosseini, S. H., Heckler, C., Janelsins, M., Palesh, O., Mustian, K., & Morrow, G. (2013). Cognitive training for improving executive function in chemotherapy-treated breast cancer survivors. Clinical breast cancer, 13(4), 299-306.
Latzman, R. D., Elkovitch, N., Young, J., & Clark, L. A. (2010). The contribution of executive functioning to academic achievement among male adolescents. Journal of Clinical and Experimental Neuropsychology, 32(5), 455-462.
Lee, K. S. (2005). The relationship between children’s computer game usage and creativity in Korea (Doctoral dissertation, Texas A&M University).
Lezak, M. D., Howieson, D. B., Loring, D. W., & Fischer, J. S. (2004). Neuropsychological assessment. Oxford University Press, USA.
Lezak, M. D., Howieson, D. B., Loring, D. W., & Fischer, J. S. (2004). Neuropsychological assessment. Oxford University Press, USA.
Malone, T. W. (1980, September). What makes things fun to learn? Heuristics for designing instructional computer games. In Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems (pp. 162-169). ACM.
Mayer, R. E. (2014). Computer games for learning: An evidence-based approach. Cambridge, MA: MIT Press.
Mayer, R. E., Parong, J., & Bainbridge, K. (2019). Young adults learning executive function skills by playing focused video games. Cognitive Development, 49, 43-50.
McCloskey, G., Hewitt, J., Henzel, J. N., & Eusebio, E. (2009). Executive functions and emotional disturbance.
McCloskey, G., Perkins, L. A., & Van Diviner, B. (2008). Assessment and intervention for executive function difficulties. Routledge.
Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Akitsuki, Y., Shigemune, Y., & Kawashima, R. (2012). Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial. PloS one, 7(1), e29676.
Olfers, K. J., & Band, G. P. (2018). Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study. Psychological research, 82(1), 186-202.
Olson, C. K. (2010). Children's motivations for video game play in the context of normal development. Review of General Psychology, 14(2), 180.
Ott, M., & Pozzi, F. (2012). Digital games as creativity enablers for children. Behaviour & Information Technology, 31(10), 1011-1019.
Paletz, S. B., & Peng, K. (2009). Problem finding and contradiction: Examining the relationship between naive dialectical thinking, ethnicity, and creativity. Creativity Research Journal, 21(2-3), 139-151.
Reeves, B., & Read, J. L. (2009). Total engagement: How games and virtual worlds are changing the way people work and businesses compete. Harvard Business Press.
Robinson, K. E., Kaizar, E., Catroppa, C., Godfrey, C., & Yeates, K. O. (2014). Systematic review and meta-analysis of cognitive interventions for children with central nervous system disorders and neurodevelopmental disorders. Journal of pediatric psychology, 39(8), 846-865.
Sala, G., Tatlidil, K. S., & Gobet, F. (2018). Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation. Psychological bulletin, 144(2), 111.